CommonEvent 810
Name = "職業武器"

  999([810])
  ControlVariables([11, 11, 0, 2, 1, 96])
  ConditionalBranch([1, 11, 0, 1, 0])
    ChangeWeapons([2751, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 2, 0])
    ChangeWeapons([2752, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 3, 0])
    ChangeWeapons([2753, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 4, 0])
    ChangeWeapons([2754, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 5, 0])
    ChangeWeapons([2755, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 6, 0])
    ChangeWeapons([2756, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 7, 0])
    ChangeWeapons([2761, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 8, 0])
    ChangeWeapons([2762, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 9, 0])
    ChangeWeapons([2763, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 10, 0])
    ChangeWeapons([2764, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 11, 0])
    ChangeWeapons([2765, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 12, 0])
    ChangeWeapons([2766, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 13, 0])
    ChangeWeapons([3051, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 14, 0])
    ChangeWeapons([3052, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 15, 0])
    ChangeWeapons([3053, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 16, 0])
    ChangeWeapons([3054, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 17, 0])
    ChangeWeapons([3055, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 18, 0])
    ChangeWeapons([3056, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 19, 0])
    ChangeWeapons([3061, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 20, 0])
    ChangeWeapons([3062, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 21, 0])
    ChangeWeapons([3063, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 22, 0])
    ChangeWeapons([3064, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 23, 0])
    ChangeWeapons([3065, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 24, 0])
    ChangeWeapons([3066, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 25, 0])
    ChangeWeapons([3151, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 26, 0])
    ChangeWeapons([3152, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 27, 0])
    ChangeWeapons([3153, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 28, 0])
    ChangeWeapons([3154, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 29, 0])
    ChangeWeapons([3155, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 30, 0])
    ChangeWeapons([3156, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 31, 0])
    ChangeWeapons([3161, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 32, 0])
    ChangeWeapons([3162, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 33, 0])
    ChangeWeapons([3163, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 34, 0])
    ChangeWeapons([3164, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 35, 0])
    ChangeWeapons([3165, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 36, 0])
    ChangeWeapons([3166, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 37, 0])
    ChangeWeapons([3251, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 38, 0])
    ChangeWeapons([3252, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 39, 0])
    ChangeWeapons([3253, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 40, 0])
    ChangeWeapons([3254, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 41, 0])
    ChangeWeapons([3255, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 42, 0])
    ChangeWeapons([3256, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 43, 0])
    ChangeWeapons([3261, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 44, 0])
    ChangeWeapons([3262, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 45, 0])
    ChangeWeapons([3263, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 46, 0])
    ChangeWeapons([3264, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 47, 0])
    ChangeWeapons([3265, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 48, 0])
    ChangeWeapons([3266, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 49, 0])
    ChangeWeapons([3351, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 50, 0])
    ChangeWeapons([3352, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 51, 0])
    ChangeWeapons([3353, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 52, 0])
    ChangeWeapons([3354, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 53, 0])
    ChangeWeapons([3355, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 54, 0])
    ChangeWeapons([3356, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 55, 0])
    ChangeWeapons([3361, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 56, 0])
    ChangeWeapons([3362, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 57, 0])
    ChangeWeapons([3363, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 58, 0])
    ChangeWeapons([3364, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 59, 0])
    ChangeWeapons([3365, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 60, 0])
    ChangeWeapons([3366, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 61, 0])
    ChangeWeapons([3451, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 62, 0])
    ChangeWeapons([3452, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 63, 0])
    ChangeWeapons([3453, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 64, 0])
    ChangeWeapons([3454, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 65, 0])
    ChangeWeapons([3455, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 66, 0])
    ChangeWeapons([3456, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 67, 0])
    ChangeWeapons([3461, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 68, 0])
    ChangeWeapons([3462, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 69, 0])
    ChangeWeapons([3463, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 70, 0])
    ChangeWeapons([3464, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 71, 0])
    ChangeWeapons([3465, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 72, 0])
    ChangeWeapons([3466, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 73, 0])
    ChangeWeapons([3551, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 74, 0])
    ChangeWeapons([3552, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 75, 0])
    ChangeWeapons([3553, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 76, 0])
    ChangeWeapons([3554, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 77, 0])
    ChangeWeapons([3555, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 78, 0])
    ChangeWeapons([3556, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 79, 0])
    ChangeWeapons([3561, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 80, 0])
    ChangeWeapons([3562, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 81, 0])
    ChangeWeapons([3563, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 82, 0])
    ChangeWeapons([3564, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 83, 0])
    ChangeWeapons([3565, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 84, 0])
    ChangeWeapons([3566, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 85, 0])
    ChangeWeapons([3851, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 86, 0])
    ChangeWeapons([3852, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 87, 0])
    ChangeWeapons([3853, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 88, 0])
    ChangeWeapons([3854, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 89, 0])
    ChangeWeapons([3855, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 90, 0])
    ChangeWeapons([3856, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 91, 0])
    ChangeWeapons([3861, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 92, 0])
    ChangeWeapons([3862, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 93, 0])
    ChangeWeapons([3863, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 94, 0])
    ChangeWeapons([3864, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 95, 0])
    ChangeWeapons([3865, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 96, 0])
    ChangeWeapons([3866, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
